13: Fear is Real
January 8th 2009 03:24
What do you get when you stick a bunch of people in an abandoned bloody cabin in the woods, and challenge them to stay alive in the killer’s game? No, I’m not talking about the Saw movies, I’m talking about the new reality show on the CW called “13: Fear is Real”.
*Dun dun duuuuuun*
Well, nothing else is on, I guess I’ll leave the TV on this while I wait for the People’s Choice Awards.
The typical 13 good-looking people get driven out into the woods on a bus that—gasp!—can’t continue because of a fallen tree in the road. Oh darn. Everybody gets out and walks…up to a dilapidated cabin that will now be known as “home”. The inside is pretty much empty, cobweb and blood-covered. Very homey indeed.
Suddenly the phone rings. What? Who has a phone? They all scramble around trying to find out where the ringing is coming from. It’s not the bags, time to rip up a floor board. There it is.
For the first challenge, the group has to split up into teams of two with one person staying behind in the cabin by themselves. The first half of the group heads out, and gets tied to a chair, blindfolded and gagged in the middle of the forest. Their partners are sent out into the woods, find a dummy tied to a chair with a tape recorder and a bunch of cameras. The tape recorder says “play me”. They play it, and are instructed to take a video camera and go and find their partner. ONLY their partner. The last team back to the cabin loses.
Kelly and Lauren, the only girl team, end up being the last ones back and are “condemned to the executioner’s ceremony”.
The next day, everyone finds a cage with another tape recorder. They play the tape, and The Mastermind tells them that the thing in the cage is “the death box”. One of them needs to steal the death box, thus becoming a killer and sending some of his or her teammates to the executioner’s ceremony. Everyone argues about whether or not they should turn against each other so early in the game.
Steffinnie steals the death box, freaks out about the responsibility, and puts it back. The game quickly changes and the paranoia ramps up.
That night Kelly and Lauren get a call. They must take a video camera, record their last words, then blindfold themselves and head out into the woods to be led to the executioner’s ceremony. One of them will not be coming back.
*insert blindfolded camera, heavy breathing, and pounding heartbeats here*
The girls are led to a “cemetery”, where they’ll be buried alive. “Step into your coffins,” The Mastermind tells them. Both girls just stare at the open wooden boxes. “I said step into your coffins. Now!” They climb inside and are nailed into their coffins. The Mastermind watches on his surveillance cameras as they’re buried.
The wood creaks. Some dirt leaks through the cracks.
“This just sucks. I’m going to my happy place now.”
*creak…creak…creeeeaaaaaak*
“Lauren and Kelly, the first one of you to escape will live. The other will be killed off.”
Both girls shift around in the dark trying to find a way out of their box. Kelly kicks out the bottom of he box and scrambles out, digging herself out of her grave.
“Kelly, you have survived for now. Go back to the cabin and play Lauren’s last words for the other guests. Tell them I’ve claimed my first victim.”
Kelly runs off.
Lauren looks around her coffin. “Kelly? Kelly!”
Kelly goes back and plays Lauren’s last words. Leah’s the saddest of them all.
The next day they go check the Death Box. It’s gone.
“I don’t know what’s to come,” Nasser admits. “But we’ve got a killer on the loose amongst us.”
Okay, I admit. Watching people freak out in the dark, get tied up and buried alive in the woods, turn against, and actually come to each other’s help is kind of fun.
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